Class GHAGMegasphereHealth : MegasphereHealth
{
	Default
	{
		Inventory.Amount 350;
		Inventory.MaxAmount 350;
	}
}

Class GHAGMegasphere : Megasphere replaces Megasphere
{
	Default
	{
		+FloatBob;
		Inventory.PickupMessage "Megasphere!";
	}
	states 
	{
		Pickup:
			TNT1 A 0 A_GiveInventory("BlueArmorForMegasphere", 1);
			TNT1 A 0 A_GiveInventory("GHAGMegasphereHealth", 1);
			Stop;
	}
}