class GHAGBerserk : Berserk replaces Berserk
{
	States
	{
		Pickup:
			TNT1 A 0 {
				A_GiveInventory("PowerStrength");
				GHAGGardevoir(self).RageValue = GHAGGardevoir(self).RageConstant;
				GHAGGardevoir(self).GetLivid();
			}
			TNT1 A 0 HealThing(100, 0);
			Stop;
	}
}