Class WeapSlotObject : BoxObject
{
	Weapon pointer;
	
	String active;
	String inactive;
	String empty;

	Static WeapSlotObject Create(Weapon _weapon, Vector2 _position = (0, 0), Vector2 _scale = (1, 1), BaseStatusBar _HudClass = null)
	{
		let ret = new();
		
		ret.Children.clear();
		ret.position = _position;
		ret.scale = _scale;
		ret.visible = true;
		ret.pointer = _weapon;
		if (_HudClass) ret.HudClass = _HudClass;
		
		return ret;
	}
	
	override void Draw(Vector2 _pos, Vector2 _scale)
	{
		if (!HudClass) return;
		if (!visible) return;
	
		CalculateRelativeValues(_pos, _scale);
		
		HudClass.DrawImage(self.active, r_pos, DI_ITEM_LEFT_TOP | DI_SCREEN_LEFT_TOP, self.alpha, (-1, -1), r_scale);
		
		self.drawChildren(r_pos, r_scale);
	}
}