Model GHAGFloatingGun
{
	Path "MODELS"
    Model 0 "Pistol.md3"
	SurfaceSkin 0 0 "PISTTEXT.png"
    Scale 1.000000 1.000000 1.2
	Offset 3 0 0
    USEACTORPITCH
    USEACTORROLL
	NOINTERPOLATION

    FrameIndex GPST A 0 0
    FrameIndex GPST B 0 1
}

Model GHAGFloatingGun
{
	Path "MODELS"
    Model 0 "Shotgun.md3"
	SurfaceSkin 0 0 "shottext.png"
    Scale 1.000000 1.000000 1.2
	Offset 14 0 0
    USEACTORPITCH
    USEACTORROLL

    FrameIndex GSHT A 0 0
	FrameIndex GSHT B 0 1
	FrameIndex GSHT C 0 2
	FrameIndex GSHT D 0 3
	FrameIndex GSHT E 0 4
	FrameIndex GSHT F 0 5
}

Model GHAGFloatingGun
{
	Path "MODELS"
    Model 0 "NAILGUN.md3"
	SurfaceSkin 0 0 "NAILGTEX.png"
    Scale 1.000000 1.000000 1.2
    USEACTORPITCH
    USEACTORROLL
	
	FrameIndex GNAI A 0 0
}

Model GHAGFloatingGun
{
	Path "MODELS"
    Model 0 "PLASMA.md3"
	SurfaceSkin 0 0 "PLASMATX.png"
    Scale 1.000000 1.000000 1.2
    USEACTORPITCH
    USEACTORROLL
	
	FrameIndex GPLS A 0 0
	FrameIndex GPLS B 0 1
	FrameIndex GPLS C 0 2
	FrameIndex GPLS D 0 3
	FrameIndex GPLS E 0 4
	FrameIndex GPLS F 0 5
	FrameIndex GPLS G 0 6
}

Model GHAGFloatingGun
{
	Path "MODELS"
    Model 0 "Rocket.md3"
	SurfaceSkin 0 0 "Rocket.png"
    Scale 1.000000 1.000000 1.2
    USEACTORPITCH
    USEACTORROLL
	
	FrameIndex GROC A 0 0
	FrameIndex GROC B 0 1
	FrameIndex GROC C 0 2
	FrameIndex GROC D 0 3
	FrameIndex GROC E 0 4
}

Model GHAGFloatingGun
{
	Path "MODELS"
    Model 0 "Chainsaw.md3"
	SurfaceSkin 0 0 "Chaintex.png"
    Scale 1.000000 1.000000 1.2
    USEACTORPITCH
    USEACTORROLL
	
	FrameIndex GCHA A 0 0
}

Model GHAGFloatingGun
{
	Path "MODELS"
    Model 0 "Railgun.md3"
	SurfaceSkin 0 0 "Railgun.png"
    Scale 1.000000 1.000000 1.2
    USEACTORPITCH
    USEACTORROLL
	
	FrameIndex GSRG A 0 0
	FrameIndex GSRG B 0 15
	FrameIndex GSRG C 0 20
	FrameIndex GSRG D 0 25
	FrameIndex GSRG E 0 30
	FrameIndex GSRG F 0 33
	FrameIndex GSRG G 0 50
	FrameIndex GSRG H 0 61
}